About me

Jill Danielle Liao

I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.

I value clarity, adaptability, and building things that last.

How I Work

I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

experience

Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

My Tech Stack

The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

How the Work Comes Together

Product work rarely moves in a straight line.

My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.

This section explains how that typically unfolds.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

Testing & Optimization

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.

Email : jill.uxdesign@gmail.com

Email :

jill.uxdesign@gmail.com

Social :

© Copyright 2026. All Rights Reserved.

About me

Jill Danielle Liao

I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.

I value clarity, adaptability, and building things that last.

How I Work

I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

experience

Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

My Tech Stack

The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

How the Work Comes Together

Product work rarely moves in a straight line.

My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.

This section explains how that typically unfolds.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

Testing & Optimization

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.

Email : jill.uxdesign@gmail.com

Email :

jill.uxdesign@gmail.com

Social :

© Copyright 2026. All Rights Reserved.

About me

Jill Danielle Liao

I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.

I value clarity, adaptability, and building things that last.

How I Work

I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Product Architecture

Clarifying what the product is, how it works, and how the parts fit together

Deciding how information is organized and how users move through itce design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

Interface Design

Designing clear, usable interfaces grounded in real user behavior

Prototyping interactions early to explore ideas and reduce risk

Balancing clarity, usability, and restraint across complex surfaces

Adapting interfaces across contexts, from websites to software tools and dashboards

Design Engineering

Translating design intent into technically feasible systems

Designing component structures that map cleanly to implementation

Anticipating states, edge cases, and system behavior early

Working closely with engineers to reduce friction and rework

Delivery and Execution

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

experience

Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

Product Designer

scalene.vc

Australia

September 2023 - Present

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

UX Consultant

Self - Employed

Remote

April 2023 - August 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

Senior UX Designer | PM

UXPros

Florida, USA

July 2019 - February 2023

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Mindzie

Texas, USA

February 2021 - July 2021

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Designer

Parachute Software

Ontario, Canada

April 2019 - July 2019

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

UX Design Consultant

Flashpub

California, USA

April 2020 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

Design Consultant

ScienceFund

California, USA

September 2021 (Volunteer)

My Tech Stack

The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Tech Logo

Figma

Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer

Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Adobe Creative Suite

Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Tech Logo

Featurebase

Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

How the Work Comes Together

Product work rarely moves in a straight line.

My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.

This section explains how that typically unfolds.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

01.

Problem Framing

I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

02.

Direction Setting

With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

03.

Structure & Interface

As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

04.

Through Build

Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

Testing & Optimization

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

05.

Ship & Evolve

Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.

Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.

Email : jill.uxdesign@gmail.com

Email :

jill.uxdesign@gmail.com

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