About me
Jill Danielle Liao
I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.
I value clarity, adaptability, and building things that last.
How I Work
I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
experience
Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
My Tech Stack
The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.









How the Work Comes Together
Product work rarely moves in a straight line.
My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.
This section explains how that typically unfolds.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.



02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.





03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.



Hi
Hi
Hi
Let's work together
Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.
Email : jill.uxdesign@gmail.com
About me
Jill Danielle Liao
I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.
I value clarity, adaptability, and building things that last.
How I Work
I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
experience
Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
My Tech Stack
The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.









How the Work Comes Together
Product work rarely moves in a straight line.
My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.
This section explains how that typically unfolds.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.



02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.





03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.



Hi
Hi
Hi
Let's work together
Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.
Email : jill.uxdesign@gmail.com
About me
Jill Danielle Liao
I’m a designer who works closely with founders and teams as a product co-builder. I help products evolve through pivots and growth by aligning intent, constraints, and user needs, staying involved from early decisions through shipping. I value clarity, adaptability, and building things that last.
I value clarity, adaptability, and building things that last.
How I Work
I work across structure, interface design, and delivery, treating product work as a continuous process rather than a single phase. Whether an idea is just taking shape or a product is already in motion, I stay close to decisions through change, shipping, and iteration afterward, helping teams carry intent forward and keep the product cohesive over time.
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
Product Architecture
Clarifying what the product is, how it works, and how the parts fit together
Deciding how information is organized and how users move through itce design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
Interface Design
Designing clear, usable interfaces grounded in real user behavior
Prototyping interactions early to explore ideas and reduce risk
Balancing clarity, usability, and restraint across complex surfaces
Adapting interfaces across contexts, from websites to software tools and dashboards
Design Engineering
Translating design intent into technically feasible systems
Designing component structures that map cleanly to implementation
Anticipating states, edge cases, and system behavior early
Working closely with engineers to reduce friction and rework
Delivery and Execution
Brand strategy and identity development
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
experience
Working across startups, a process-mining company, a design agency, and software teams has shaped how I build with clarity and care, and how I partner with teams today. These environments taught me to stay adaptable, make thoughtful decisions through change, and remain grounded in real user needs, while collaborating closely and continuously learning to build products that hold up in practice.
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
Product Designer
scalene.vc
Australia
September 2023 - Present
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
UX Consultant
Self - Employed
Remote
April 2023 - August 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
Senior UX Designer | PM
UXPros
Florida, USA
July 2019 - February 2023
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Mindzie
Texas, USA
February 2021 - July 2021
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Designer
Parachute Software
Ontario, Canada
April 2019 - July 2019
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
UX Design Consultant
Flashpub
California, USA
April 2020 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
Design Consultant
ScienceFund
California, USA
September 2021 (Volunteer)
My Tech Stack
The tools I currently use to do the work, chosen for the task at hand and expected to evolve as products and technologies change. The tools may come and go, but strong product thinking carries ideas through to shipped products.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Figma
Where most of the thinking happens. I use Figma to explore ideas, shape product structure, design interfaces, and carry concepts from early direction through to production-ready designs.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Framer
Where ideas turn into live, responsive experiences. I use Framer to build front-end websites when needed, focusing on interaction, responsiveness, and translating design intent into something real and usable.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Adobe Creative Suite
Used selectively for asset preparation and refinement. I rely on Photoshop and Illustrator for lightweight visual edits, asset cleanup, and supporting graphics that integrate smoothly into Figma and Framer workflows.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.

Featurebase
Where product feedback turns into forward motion. I use Featurebase to track user input, collaborate with development, and help teams prioritize and iterate on features as the product evolves.









How the Work Comes Together
Product work rarely moves in a straight line.
My approach blends structure, design, and execution, adapting to where the product is while keeping decisions connected from early direction through shipping and beyond.
This section explains how that typically unfolds.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.
01.
Problem Framing
I start by clarifying what actually needs to be solved before jumping to solutions. This means understanding goals, constraints, and user needs, and aligning on what success looks like so early decisions are intentional rather than reactive.



02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.
02.
Direction Setting
With the problem framed, I explore possible directions through early concepts, flows, and structure. Keeping things lightweight at this stage allows assumptions to be tested, tradeoffs to surface, and alignment to form without locking the team into premature decisions.





03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
03.
Structure & Interface
As direction sharpens, the work moves into clearer structure and interface design. I focus on how parts fit together, how users move through the product, and how decisions hold up as complexity increases across different surfaces and use cases.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.
04.
Through Build
Design doesn’t stop once things are approved. I stay involved as ideas move toward implementation, helping teams carry decisions forward, adapt to constraints, and resolve edge cases as they emerge during build.

05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.
05.
Ship & Evolve
Shipping is a milestone, not the end. I stay engaged through launch and early use, paying attention to feedback and behavior so the product can evolve without losing clarity, cohesion, or its original intent.



Hi
Hi
Hi
Let's work together
Let’s build something solid together, whether you’re shaping a brand, refining a product, or bringing your next idea to life.